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Digital - Module Master v1.0DetailsCaseRow
Documentation
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                         The Module Master v1.0
                         ----------------------

Author		: Chip-Ram / Digital
Typ		: Tool / Editor
Status		: Public Domain
Requirements	: OS2.x/3.x , 512kb & ReqTools.library v38 (included!)


Chapter 1:               About The Module Master
------------------------------------------------

	
	1. What is The Module Master ?
	------------------------------

	Module Master (MM from now on) is a simple OS2.x/3.x gui-driven
	editor tool, which makes editing sample- and filenamestrings
	of standard Sound/Noise/Protracker-Modules an easy task.
	Originally I wrote this tool only for my own, because I am
	collecting modules since 6 months and I often have to edit a
	module, because of corrupt samplestrings or missing composer-
	names.
	Moreover I often get modules which have differences in the
	filename and the in-module stored modulename and so I always 
	had to load such a module into Protracker to fix this.
	Well, this is why MM was coded. 
	You can easily select a module, edit both the sample- and module-
	names or just rename the filename on disk to the name stored in
	the module.

	MM is not meant to break the tools-charts, either use it or drop it!

	2. Who should use it ?
	----------------------

	Well, MM is aimly dedicated to all people, who collect modules
	and want to own a tidy and well-sorted collection. 
	Here MM is a really must, because it is the only way to edit hugh
	amounts of modules in a short period of time.
	Useful or not, decide on your own! Nobody forces you to use MM!

Chapter 2: 	         How to use The Module Master
-----------------------------------------------------

	1. [Load Moduleheader] & [Save Moduleheader] - gadgets
	------------------------------------------------------

	Well, usage of MM is really simple.

	Click the [Load Moduleheader] - gadget and select any module.
	MM will check out, whether it is a module (checks for M.K.) or not.
	If not, you can confirm editing the desired module, but be sure you
	are editing a real module.

	NOTE: MM accepts only PT-modules without any errorrequester.
	      That's because I only check for the M.K.-mark.
	      If you have an old ST-module or StarTrekker-module, you can
	      force MM continuing by confirming the requester.

	Next MM checks whether the module is powerpacked or not.
	At the current version of MM powerpacked modules will not be accepted
	and so MM aborts loading.

	If there has not occured any error, you will find the stringgadgets
	filled with the samplestrings and the modulename below them.
	The filename will be shown on the right side in the [Filename]-field.

	Now you can start editing samplestrings by simply clicking into the
	stringgadgets and start typing your changes. Same with the modulename.
	If you want saving your changes, just click the [Save Moduleheader]-
	gadget and confirm the appearing requester. That's all.

	2. [Modulename -> Filename] - gadget
	------------------------------------

	In case the filename differs from the modulename, you can replace both
	the filename by the modulename and the modulename by the filename.

	Clicking the [Modulename -> Filename] gadget will simply rename the
	file on disk by the in-module stored name, i.e. :

	Modulename : biomechanoid
	Filename   : mod.module_by_groo

	Clicking the [Modulename -> Filename] gadget will rename the file
	'mod.module_by_groo' to 'mod.biomechanoid'. That's all.

	NOTE: Clicking the [Modulename  ->  Filename] gadget will NOT change
	      anything IN the module. It will simply rename a file on disk.
	      So it is not necessary to click the [Save Moduleheader] gadget
	      to keep these changes!!


	3. [Filename -> Modulename] - gadget
	------------------------------------

	Clicking the [Filename -> Modulename] gadget will copy the filename
	supplied by the filerequester directly into the module.
	The 'mod.'-prefix will be cut out automatically. This is useful, when
	you get a module, which has a correct filename but holds a wrong 
	modulename inside its header.

	Again a little example:

	Modulename : _yyþ_______x_Dd_ (should indicate any crap in the header!)
	Filename   : mod.elysion

	Clicking the [Filename -> Modulename] gadget will replace the crap in
	the moduleheader by 'elysion'.
	After saving the moduleheader and loading this module into any tracker
	you will notice the correct modulename in the moduleheader.

	NOTE: Because of the fact, that some text is copied into the module-
	      header, you HAVE to click the [Save Moduleheader] gadget to keep
	      these changes in future!


Chapter 3:                      General informations
----------------------------------------------------

	1. Public Domain notice
	-----------------------

	MM is public domain. This means you can copy and spread it as much
	as you want. No profit may be made out of it by any pd-library sel-
	ling any version of MM.
	
	2. Future changes
	-----------------

	This is version 1.0 of MM, so there are not that much functions
	included yet.
	In future version, you will find even more functions i.e. the 
	possibility of inserting a bbs-banner. Furthermore powerpacker
	will be supported. This means the selected module will be unpacked,
	edited and packed with the same ratio it was packed before.

	Future versions will get a preferences editor, so you can create your
	own batchpatterns i.e. replacing modulename by filename in all selected
	files without clicking the same gadgets again and again.
	MM will be enabled to act from CLI, too.
	Furthermore you will get the possibilty to save the moduleheader with
	strings upper/lower-cased.

	Version 2.0 will enable you to edit a mask of what strings should be
	removed or be replaced,	i.e. : 
	You want to remove the string 'converted with prowizard' in any
	selected modules.
	
Chapter 4:                            At the end
-------------------------------------------------

	1. The credits
	--------------

	The Module Master V1.0 was coded by Chip-Ram of Digital.
	The icon spread with Module Master V1.0 was found in a 500 wb-icons
	archive, so I think it's pd, too.
	ReqTools.library was coded by Nico François.

	2. The author
	-------------

	Send bug-reports to me at this address :
             Also for module & demoswapping

                        Chip-Ram
                   ------------------
                   Jens         Georg
                   Ostpreußenweg   11
                   58239     Schwerte
                   United     Germany

                    +49-(0)230417549

	  or find me somewhere in internet ....

	3. The greetings
	----------------

	First off all I want to thank Touchstone / Essence for his great
	advices and incredible help to get The Module Master V1.0 to that
	what you can find in here.
	Furthermore greetings to my best (and TRUE) friends in scene:
	----------------------------------------------------------------

	 - Pride / Stellar
          - Curt Cool / Depth 
	   - Rahiem / Digital
	    - Gfx-Twins (Cevin) / Digital
	   - Flite / Sceptic & Haujobb
	  - Jazz / Haujobb
	 - Tint / Digital SF

	4. FileId.Diz
	-------------

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         \ ______\/\/  /  ____/  /_\ _______ /_/ _ / 
          \//.  /  /  /   /__/  /   /  /_  /  /  //  
          //  /  /  //  /  /  /   /  //     /  ./__ 
         /      /  /.     /  /   /  /   /  /   /  / 
        /____  /__/\_____/__/___/  /___/  /\_____/  
             \/...:::PRESENTS TODAY:::/__/..    Sk!n
        The Module Master v1.0 by Chip-Ram/Digital.
          Easily edit sampletexts and modulenames.
          Requires OS 2.x / 3.x & 640x256p screen.

Info (file_id.diz)
 ________    /\_ ______/\_ ___________  ____ 
 \ ______\/\/  /  ____/  /_\ _______ /_/ _ / 
  \//.  /  /  /   /__/  /   /  /_  /  /  //  
   //  /  /  //  /  /  /   /  //     /  ./__ 
  /      /  /.     /  /   /  /   /  /   /  / 
 /____  /__/\_____/__/___/  /___/  /\_____/  
      \/...:::PRESENTS TODAY:::/__/..    Sk!n
 The Module Master v1.0 by Chip-Ram/Digital.
  Easily edit Sampletexts and Modulenames.
  Requires OS 2.x / 3.x & 640x256p screen.

Disclaimer: Texts are presented here in their original form, control chars and all, with no edits or censorship. All texts have been already been voluntarely released to the public as a part of the demos. That said, if a text seen here contains information about you personally that you don't wish to be visible, contact me and I will remove it from the website.